Heroic Dreams - All Things Medieval

Heroic Dreams - All Things Medieval
The Blog Devoted to All Things Medieval; Weapons, Armor, Knights, Castles, Books and More ———–Never Give a Sword to a Man who can’t Dance - Old Celtic Saying
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Two heroes become one?

May 17th, 2009

Tametomo

In my travels I ran across this magnificent wood cut by Kuniyashi. It is of the legend of Tametomo. In the legend he is attacked by a large sea serpent and rescued by spirits. It’s a wonderful story and it immediately made me think about the legend of Beowulf and how he faced sea serpents. I just think that it is kind of interesting how there is a similiar tale across very different cultures. It wouldn’t be much of a surprise to me if the stories, with different names, are actually based on the same person oh so many centuries ago.

It’s kind of like the Noahs ark thing. It is said that just about every culture in the world has a story of a big flood and of a man who built an ark to save the creatures of the earth. Even though they have different names they must be the same person. I wonder if Beowulf and Tametomo are the same person?

I really fell in love with this piece of art. The blue is just stunning. It was about $5oo so I balked. But, thinking about it now I really should have bought it.

 

2009 Fantasy Calendars

December 15th, 2008

 Boris and Julie 2009 Calendar

Christmas, and the end of the year are just around the corner and it has me looking for gifts, stocking stuffers and some things for myself. I have been going through the fantasy calendars on Amazon.com trying to find one for myself and I thought I would put up a bunch of them for you to look at.  There are lots of great ones including of course a new Boris & Julie, Tolkien, Luis Royo, Medieval castles, Dragons and more. 

The selections I have made include a first ever calendar from the George R.R. Martin Song of Ice and Fire Series and other calendars based on fantasy books such as The Wheel of Time.

Here is the link to the page I created on my site of 2009 Fantasy and Medieval Calendars

 

 

Map Making for fantasy writers

August 15th, 2008

This is a new articles I have written. It is all about how to make great maps for your fantasy writing. A map can help your reader better enjoy your novel and can help you write a better novel. If you write fantasy and epic fantasy I also have quite a few more articles on the subject here: Writing for Fantasy 

Map Making for Fantasy Writers

Maps are a wonderful addition to any fantasy novel. They give the reader an added level of information that helps them visualize and experience the world you have created.  A good map can also help you in the writing of your novel. Here are some resources and tips to help you make good maps as a supplement for your writing.

Travel and the Size of your World

One of the biggest questions you have, which is also one of the biggest obstacles to good map making, is getting the size of your world right. If you are writing a fantasy novel the sky is the limit and you can create a world of any size you want (it is your world!). But if you want to stick to some sort of traditional measure you might want to consider the traveling speeds of horses and humans.  This will give you a good foundation for how big your world is and how far apart the various landmarks are. 

Some very loose rules of thumb are that an average healthy person can walk about twenty miles a day.  This is roughly the pace of Roman soldiers on the march -depending on the amount of available daylight. You could of course stretch this in your writing.  The distance horses can travel in a day also varies but a well-trained and healthy horse might do around fifty to sixty miles on a good day.  Exceptional horses could do more than this, and potentially up to a hundred miles, but this would be a one day feat only and would require weeks of rest and rehabilitation. 

The novel you are writing is fantasy and you can make any rules you want but just keep in mind typical travel distances so you can maintain a good sense of scale. It is generally not good to have your travelers walking several hundred miles in a day. Keep this in mind with your writing and with your map making.

If you want to use Leagues as a measure of distance one league is considered to be the distance a man can walk in one hour which is approximately three miles.

The Map Key: Elements to include

The key of a map is a box of information that helps the reader fully understand the map. Here are some key elements you should include with your map.

A Compass – A compass is a small drawing somewhere on the map that shows the four major directions.  You should include one on your map. It helps orient the reader and is particularly helpful if you use directions in your writing.  If one of your character says something to the effect of “We will reach the Lucky Dragon Tavern by nightfall and in the morning we will set out East toward the Brine River” your reader is able to look at the map and get an instant understanding of what is happening and where the travelers are heading. A detailed compass will show all four map directions of North, South, East, and West. And a scaled down compass will just point out North, which is often sufficient.  

A Scale – A scale is a line drawn on the map that shows distances.  You can calculate the scale on your map by first measuring the overall size of your map. You divide the distance the map covers by the size of your drawn map in inches. If your map covers 1,000 miles and it is 10 inches in size 1 inch = 100 miles.  You create the scale by drawing a 1 inch line then marking it as 1 inch = 100 miles. You can make the scale larger by extending the line another inch and marking the end point as 200 miles.

Making your map more visually appealing - You can make your map more attractive and interesting by drawing in major landscape details.  Mountain ranges can be drawn in, small groups of waves can be put in bodies of water, and small trees can be drawn into forested areas.  You can even draw small buildings to represent cities and towns.

Writing Names of locations on your map – Here is a good rule of thumb to follow when writing the names of major landmarks on your map: The more important the landmark the bigger the text should be. Use larger letters for big cities and important places, and use smaller letters for less important landmarks. This helps your reader identify major points easier.

The map itself can be made more visually appealing by adding parchment curls at the edges or medieval style borders around the edges.  You can even add small drawings of creatures. Whales in the oceans and horses in the plains are common. These are aesthetic improvements that would be done for the final map that goes into the book.

Using your map as you write

Your map can become a useful tool in your writing.  Is your main character traveling from one town to another? Check your map. What kind of terrain is between the two towns? Is there a river that needs to be crossed? Is there a desert or heavily forested area? These things can generate new ideas for your story.  And remember your scale.  Does your map show the distance to be 200 miles? If so, did you write it as a one day journey?  And be sensitive to the landscape and how it affects the creatures, races, culture, and plant life in your world. If your map has a variety of eco systems like mountains, forests, deserts, and swamps the life forms in these eco systems has to reflect that. And travelers passing through these systems have to face the challenges that each eco system poses.

Keeping two maps – one for your and one for your readers

I recommend you create two different maps.  The first, and larger map, is for your own use and it should be very large – poster board sized if possible.  You can add lots of details and even include important notes and plot points on it; and it is imperative that you do it completely in pencil so  you can erase and modify it as your writing progresses.  Once your  novel (and map) is completed you can use this first map to create the second, pared down map that will be included in the novel - usually as a two page spread in the beginning of the book.

Map first or novel first?

Maps and stories go hand in hand and I recommend you develop both simultaneously.  The story dictates how the map will be drawn and the map will help you keep things correct in your writing. As you write your story it will bring about changes in your map. The two should develop simultaneously.

You don’t have to be a cartographer or artist to make a great map to go along with your book. But you do have to know some rules of thumb to make sure your map is understandable by your reader. A good map will add to the readers experience by helping to make the world you created more vivid and real.  And it will be a great tool to help you write a better fantasy novel.

 

Celtic Myths and Legends - Book and a drawing

July 18th, 2008

Last weekend I was rummaging through a book sale and I ended up buying more than a few books. And the best find I had was a book called “Celtic Myths and Legends”. It is a reprint of a very old book by T.W. Rolleston. And evidently its been reprinted many times over the past hundred years.  Here is a quick look at some of the Table of Contents:

The Early Milesian Kings
Tales of the Ultonian Cycle
Tales of the Ossianic Cycle
The Voyage fo Maeldun
Myts and Tales of the Cymry

It looks to be just a wonderful book and although I haven’t started reading it yet I soon will be. 

The real point of this blogpost is the illustrations inside the book. The book calls it like this: “With Illustrations from Famous Drawings and Paintings”. And well, they are really great, all done in black and white, and they have a definite feel about them. Almost hard to describe and I want to say that a lot of them have a tarot card kind of feel to them. The frontispiece is entitled “Cuchulain and the Flaming Wheel” and it is by far my favorite art work in the book.

Earlier this week I was working at my sketch pad and thinking about what I should practice drawing with and the thought came to me about Cuchulain. I broke open the book and started drawing myself a nice replica of the painting. And it came out great - I may even frame it.

The story of the Cuchulain drawing continues -

Yesterday I was working on a new essay for the fantasy guide website. It is a summer reading list for fans of epic fantasy and I was thinking about adding some kind of an illustration to it when Cuchulain came to me again. I took a look at the picture and an idea popped. because of the unusual lighting in the drawing I thought it might be perfect to put a book right in there! So I did!  The Summer reading guide is here

It came out great and it just has that Epic Fantasy book kind of feel to it. I think I might be using this drawing a lot, or even as a banner on a site. It just gives the reading epic fantasy feel perfectly.

Amazon.com doesn’t have this exact copy of the book but they do have a nice reprint here: Celtic Myths and Legends
 Epic Fantasy Summer reading drawing

 

More Catapult Stuff

June 25th, 2008

 

Drawing of a trebuchet

A lot of people are really interested in siege engines, catapults, trebuchets and the like, and yesterday I spent some time doing a litle research and a little bit of drawing. If you are interested in siege engines you might want to take a look at what I did.

Siege Engines are a good example of a very early arms race and they developed from bows into crossbows then into something called the Gastraphetes (belly bow). And of course there is the Mangonel and Onager. Anyhoo, I have outlined this timelne of development showing the major improvements and changes that were made. I also have included drawings I made that show these major types of siege engines. Here is the article: The Development and Evolution of the Catapult

About Drawing Catapults: I also figured that since I have these nice drawings on catapults and various siege engines it would be a great addition for my fantasy art school. So using the artwork I made I did up a lesson on drawing catapults and added it to the art school. If you want to  learn how to draw catapults and siege engines you might want to take a look here: Fantasy Art School Home Page (The Catapult lesson is one of the first ones on the page)

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