Heroic Dreams - All Things Medieval

Heroic Dreams - All Things Medieval
The Blog Devoted to All Things Medieval; Weapons, Armor, Knights, Castles, Books and More ———–Never Give a Sword to a Man who can’t Dance - Old Celtic Saying
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Writing Complex battle scenes in your fantasy novel

February 12th, 2009

I have just completed a new article that is part of my writing fantasy series. This article is all about writing complex battle scenes with lots of combatants. There are some major things you need to think about when writing a battle scene including logistics, time, movement and changing points of view. I give you some solid advice in this article and I point out some of the pitfalls to avoid. If you write fantasy you might want to check out this article. A big epic battle is part of almost every fantasy novel.  It’s on my website here: Writing complex battle scenes in your fantasy novel

A Guide to Medieval Weapons for writers

September 25th, 2008

 A Medieval Mace

This is an article I have just completed. It gives an overview of how to put medieval weapons in your writing.

If you write fantasy or are thinking about writing fantasy you probably are going to have medieval weapons in your created world. Today’s reader of fantasy is very savvy when it comes to weapons and armor and you want your writing to be accurate and to make sense when it comes to weapons. They are often a big part of the story. In this article I explain some important things about medieval weapons, how to get them right, and I look at some of the more popular types of weapons.

This article is quite large so I am not going to put the whole thing on this blog. An overview of some of the topics I cover are:

  • how to get the weapon to sync flawlessly with the technology of the world you are building,
  • how medieval weapons are subject to an arms race and the advances of technology
  • A philosophy of using weapons and why you should avoid having uber weapons (every uber weapon should at least come at some cost to the user
  • A Brief overview of how medieval weapons developed in our world because of advances in metal working skills and the availability of ores
  • A list of some of the more common medieval weapons like the flail, mace, sword, polearms etc.

You can read the full article on my medieval website here

Music Recommendations for Medieval Writers

September 19th, 2008

I ran into a blog post by Neal Stephenson which I found pretty interesting, and very applicable if you are a writer.  He talks a little bit about his newly realeased book “Anathem” and how he used music to get into a medieval frame of mind. I very much agree with his philosophy that choosing the right music can be an aid to your writing. I find it enormously helpful in my writing.  And I would say that is not an earth shattering revelation I have made because we are all aware of the impact that music can have on our lives but I do think there is something to be said for exploring music of the past - some of it is just remarkable.

I am not a real big Stephenson fan and his earlier stuff is a bit too cyberpunk for me but his later stuff like the Baroque cycle, which takes place in 17th and 18th century Europe, is simply brilliant.

But even if you are not a writer there is much to be said about listening to some music from centuries gone by. Much of it is so very good and so very profound.

Anyway, if you are interested in what he recommends here is some of his music list:

His recommendations are a bit specialized because he very much wanted to evoke a specific mood of a monastery while he was writing so I thought I could add a little variety to the suggestions.

His recommendation of the Hildegard von Bingen is great but my favorite is Hildegard von Bingen: Canticles of Ecstasy and if you don’t really listen to classical music this next collection is kind of fun because of the theme:Music for a Medieval Banquet.  Also, I am a classical guitarist and I listen to a lot of solo guitar works (I have a whole section of my website devoted to the Classical Guitar Here) so I can recommend a nice collection of classical guitar pieces for people not overly familiar with the classical guitar and its music: Essential Guitar: 33 Guitar Masterpieces.

An Interesting Little discovery:

Reading up about Stephenson I found out that he worked on the Clock of the long now which is a 10,000 year clock that ticks once a year! Great Project! And this project was his inspiration for Anathem. This is pretty cool and it hauntingly relates to my earlier post about taking a long view look of things

Upcoming: I have finished reading Terry Goodkinds Wizard’s First Rule and I will be posting my review tomorrow,or later today.

 

 

Map Making for fantasy writers

August 15th, 2008

This is a new articles I have written. It is all about how to make great maps for your fantasy writing. A map can help your reader better enjoy your novel and can help you write a better novel. If you write fantasy and epic fantasy I also have quite a few more articles on the subject here: Writing for Fantasy 

Map Making for Fantasy Writers

Maps are a wonderful addition to any fantasy novel. They give the reader an added level of information that helps them visualize and experience the world you have created.  A good map can also help you in the writing of your novel. Here are some resources and tips to help you make good maps as a supplement for your writing.

Travel and the Size of your World

One of the biggest questions you have, which is also one of the biggest obstacles to good map making, is getting the size of your world right. If you are writing a fantasy novel the sky is the limit and you can create a world of any size you want (it is your world!). But if you want to stick to some sort of traditional measure you might want to consider the traveling speeds of horses and humans.  This will give you a good foundation for how big your world is and how far apart the various landmarks are. 

Some very loose rules of thumb are that an average healthy person can walk about twenty miles a day.  This is roughly the pace of Roman soldiers on the march -depending on the amount of available daylight. You could of course stretch this in your writing.  The distance horses can travel in a day also varies but a well-trained and healthy horse might do around fifty to sixty miles on a good day.  Exceptional horses could do more than this, and potentially up to a hundred miles, but this would be a one day feat only and would require weeks of rest and rehabilitation. 

The novel you are writing is fantasy and you can make any rules you want but just keep in mind typical travel distances so you can maintain a good sense of scale. It is generally not good to have your travelers walking several hundred miles in a day. Keep this in mind with your writing and with your map making.

If you want to use Leagues as a measure of distance one league is considered to be the distance a man can walk in one hour which is approximately three miles.

The Map Key: Elements to include

The key of a map is a box of information that helps the reader fully understand the map. Here are some key elements you should include with your map.

A Compass – A compass is a small drawing somewhere on the map that shows the four major directions.  You should include one on your map. It helps orient the reader and is particularly helpful if you use directions in your writing.  If one of your character says something to the effect of “We will reach the Lucky Dragon Tavern by nightfall and in the morning we will set out East toward the Brine River” your reader is able to look at the map and get an instant understanding of what is happening and where the travelers are heading. A detailed compass will show all four map directions of North, South, East, and West. And a scaled down compass will just point out North, which is often sufficient.  

A Scale – A scale is a line drawn on the map that shows distances.  You can calculate the scale on your map by first measuring the overall size of your map. You divide the distance the map covers by the size of your drawn map in inches. If your map covers 1,000 miles and it is 10 inches in size 1 inch = 100 miles.  You create the scale by drawing a 1 inch line then marking it as 1 inch = 100 miles. You can make the scale larger by extending the line another inch and marking the end point as 200 miles.

Making your map more visually appealing - You can make your map more attractive and interesting by drawing in major landscape details.  Mountain ranges can be drawn in, small groups of waves can be put in bodies of water, and small trees can be drawn into forested areas.  You can even draw small buildings to represent cities and towns.

Writing Names of locations on your map – Here is a good rule of thumb to follow when writing the names of major landmarks on your map: The more important the landmark the bigger the text should be. Use larger letters for big cities and important places, and use smaller letters for less important landmarks. This helps your reader identify major points easier.

The map itself can be made more visually appealing by adding parchment curls at the edges or medieval style borders around the edges.  You can even add small drawings of creatures. Whales in the oceans and horses in the plains are common. These are aesthetic improvements that would be done for the final map that goes into the book.

Using your map as you write

Your map can become a useful tool in your writing.  Is your main character traveling from one town to another? Check your map. What kind of terrain is between the two towns? Is there a river that needs to be crossed? Is there a desert or heavily forested area? These things can generate new ideas for your story.  And remember your scale.  Does your map show the distance to be 200 miles? If so, did you write it as a one day journey?  And be sensitive to the landscape and how it affects the creatures, races, culture, and plant life in your world. If your map has a variety of eco systems like mountains, forests, deserts, and swamps the life forms in these eco systems has to reflect that. And travelers passing through these systems have to face the challenges that each eco system poses.

Keeping two maps – one for your and one for your readers

I recommend you create two different maps.  The first, and larger map, is for your own use and it should be very large – poster board sized if possible.  You can add lots of details and even include important notes and plot points on it; and it is imperative that you do it completely in pencil so  you can erase and modify it as your writing progresses.  Once your  novel (and map) is completed you can use this first map to create the second, pared down map that will be included in the novel - usually as a two page spread in the beginning of the book.

Map first or novel first?

Maps and stories go hand in hand and I recommend you develop both simultaneously.  The story dictates how the map will be drawn and the map will help you keep things correct in your writing. As you write your story it will bring about changes in your map. The two should develop simultaneously.

You don’t have to be a cartographer or artist to make a great map to go along with your book. But you do have to know some rules of thumb to make sure your map is understandable by your reader. A good map will add to the readers experience by helping to make the world you created more vivid and real.  And it will be a great tool to help you write a better fantasy novel.

 

New Medieval Community

June 11th, 2007

I have owned and worked on my first domain for many years now (Stormthecastle.com) and a couple of years ago I really wanted to branch it out into something very renaissance and use stormthecastle.net as the domain name. I envisioned it being a community or network of people who enjoy medieval and renaissance things. thus the dot net of it.

The problem was that stormthecastle.net was already taken by somebody else. Anyway the project kind of got sidelined for a while until the .net domain expired and I managed to snag it! So now I own stormthecastle.net and am beginning the work of building a renaissance/medieval community.

If you like medieval and renaissance things or larping or castles or any of that other great stuff from the middle ages buzz on over to the new forum and register! It is just starting out but it is going to be a really vibrant community. Drop a post and introduce yourself then start a message about your favorite things from movies to faires.

Sample AvatarI have already loaded a nice gallery of avatars for you to choose from so you can express your unique personality and they range from wizards to knights to lord of the rings stuff.

I am going to be looking for moderators that are passionate about their particular area of the board so if you are really passionate about some aspect of the whole genre let me know! I look forward to hearing from you.

Oh and I am running a poll to try to find the tagline for the board. My favorite right now is:  Stormthecastle.net - Camelot Reborn

Here is the link directly to the forum: stormthecastle.net forum

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